![]() ![]() It was cemented in me, and affected the game far more than most decisions do in other games. For the rest of the game, whenever Booker used his hands or I looked at Elizabeth, I was reminded of that choice. On my first playthrough, I chose to give Elizabeth the bird pin and ended up getting my hand stabbed at the ticket booth. Not to the story, no, as I've clearly established above, but to me as a player. However - and this is the point of my argument - these decisions do matter. It doesn't have any impact at all, but it's there. You will still end up in the same place regardless of which way you choose, but the decision is still there. No matter if you go left or right when the path splits, it will rise up for you. ![]() In a more sublime way, there's also the ending itself, which offers a less obvious "choice" the path you take from one lighthouse to another. They still find out that you're the False Shepherd before you have a chance to throw the ball, Slate still dies, and the other two have absolutely no direct effect either. There are four decisions throughout the game - the couple at the fairgrounds, the bird/cage pin, the airship ticket, and Slate - none of which have any major impact on the story of the game. ![]() One of the major discussion points of Infinite, other than the ending, has been the game's treatment of decisions throughout the game, and their general lack of impact on the story. ![]()
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